Apocalypse spell support was previously planned to be included, but this has been postponed to Version 3.4. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . - Fixed some conditions in the SDA_SeranaRomance7 quest, so the conversation should fire off more reliably now if it wasn't already, - Dialogue priority for the "I love you, Serana" dialogue prompt was moved up in the topic list, - Added in a safeguard to ensure the Serana Alias for the radiant love quest was filled on quest start. Over 14 radiant conversations that can occur anytime you explore with Remiel and Serana. - Initial patch release. Context-aware responses to existing dialogue lines: - Commenting on the fact that she and the player are spelunking when the player says: "I love you", "Can I talk to you for a bit? Kindred Judgment+Touching the Sky Revoice. - Added Clean ver. Gone are the days of Serana using stuff you don't want her to use! - Serana now has a map marker, toggle-able through the quest journal. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. The revoice is completed. - Serana will no longer compliment your skills when she is in a dungeon. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. - Fixed an incorrect master header for the patch. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. Why? - Added script fragments to certain dialogues/scenes during the Dawnguard questline (for both the Dawnguard and vampire sides) to toggle the SDA_AlternateVoice variable. - Removed temporary sound processing left from the CK. You can now ask Serana to: - Keep quiet (She won't talk with NPCs, She won't greet you with her radiant greets), - Stop humming (She won't hum whenever she's idle), - Stop referencing non-Tamrielic cultures (Star Wars prequel memes, 4th wall easter eggs), - Reduced follower banter frequency by -25%, - Reduced volume of some Inigo banter lines for volume consistency, - Decreased skill awareness radiant dialogue frequency by -75%. The 'Realistic' option is set by default. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. This quest can be triggered after the Bannered Mare Date and the subsequent friendship conversation. Some good stuff- primarily the fact that you're now able to romance Serana. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. Should now help prevent Serana talking to her from too far. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. There are different dialogue options so the player can role-play this in different ways. - Serana now comments on radiant intercourse after it happens. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. Rewrote player dialogue in House of Horrors commentary "He violated you">>>"He assaulted you". The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. Due to limited voice lines though, (even spliced) I can only do so much. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. Spouse Merchant ability and daily gold. diventare la vostra anima gemella! - Changed it so the negative response in the first romance conversation never truly cancels out romance. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. - Dialogue toggle for Serana's yawn and sneeze lines. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). For now it's just about her dad but more topics to come for the next release. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - Completely redone Serana "What's your opinion on" dialogue with new lines voiced by the new VA, Kerstyn Unger! It's been improved on the technical level as well so there should be fewer bugs with it. || The SDA and RDO patches have been overhauled to reflect this too. - Fixed a bug with the "Determination" dialogue quest trigger. - Implementation of another Dawnguard NPC interaction scene. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - Added in random idle yawns for Serana. It should now be correct. Serena Dialogue Add-on update Hey everyone! - Added a small conversation where Serana asks the player a question about companionship. New voice acting with Kerstyn's voice as well as more extensive commentary on this armor. About Serana Dialogue Add-on Mod - Page 2 - Skyrim Special Edition Sneeze/Yawn toggle is now only available she's become cured. Too much was cut that some parts of the conversation didn't make any sense. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. She will say yes or no depending on whether she's good with it or not. - The player will no longer be able to steal Serana's horse. Well, after installing (as of this writing) 237 mods (including SDA) and never having gone through the Dawnguard questline at all in any of my many test playthroughs, I look forward to seeing what all this mod has in store. - Added missing voice lines for final romance quest. - An ability is now added when the player first enters into a romance with Serana. - Banter toggle with custom-voiced followers. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. - Backend improvements with WhatsOnYourMind dialogue. - More post-quest dialogue after defeating Harkon. so that it can be asked right away without having to ask "Can I talk to you for a bit?" On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - Campfire mod spooning support (via an optional patch. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. - A new romance mini-quest for players who have chosen to elope with Serana. - Fixed some backend problems with the SDA Injured Dialogue. - One of the dialogue scripts for the new Serana Romance content was not coded in correctly, which caused Serana to repeatedly do the same ForceGreet loop. - Added radiant quest dialogue for the Dawnguard side. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. - Fixed Serana saying "Lani" for the "Jon" Name. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. LL version still to come. - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - New trading dialogue. This has since been fixed. Serana now has her own custom horse, which you obtain through a short quest (which can be triggered as early as the Moth Priest hunt). Includes both some radiant and story-driven conversations. - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. - Removed Alternate Voice toggle scripts- as they're not needed anymore. That new bug has now hopefully been fixed. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink).
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